Half Baked

Lately, many video game companies have been criticized for releasing incomplete, in some cases broken, games. I made an interactive grid where viewers can see some examples of these controversial games. Note: This was an assignment for my (Un)coding Video course at Parsons School of Design during the Fall 2021 semester. This assignment is not […]

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You Only Die Once

For the final assignment in Creative Coding: Unity we had the option to create an experimental game. The player wakes up in a dream world and has to explore and collect paper scraps to piece together their backstory. Currently, there are three endings that go to ending screens with an option to restart the game. […]

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Robbin’ the Hood

I made this game for Creative Coding: Unity in Spring 2021 as a part of the Parson’s School of Design’s MFA Design and Technology program. I decided to do a game based on the recent controversy with the investment app Robinhood. The main character is Robinhood the company who purposefully does not have a face. Robinhood […]

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